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Hamlet on the Holodeck
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This book was very influential for me as I considered cofounding Oculus Story Studio! I couldn't actually believe there was a book on the exact subject that would be so important for Story Studio: the intersection of immersive drama, interactivity and storytelling, and Star Trek. -- Edward Saatchi, cofounder of Oculus Story Studio In 1997, Hamlet on the Holodeck built bridges between narrative arts and the computing technologies. Two decades later, the new updated edition makes those bridges even stronger by taking into account the multiple directions that games, virtual worlds, digital storytelling, and related research have taken during the intervening years. As a source of inspiration and reflection for student and developer alike, the new edition is of exceptionally high value. -- Frans Mayra, Professor, Head of Game Research Lab, University of Tampere, Finland It's been over a decade since I last read Hamlet on the Holodeck, and Janet Murray's work is as prescient today as it was then. I can't recommend this enough as a landmark book on interactive media. Time and time again, history has demonstrated that Murray has got the future right. -- Jamin Warren, founder, Kill Screen In its exploration of the ways in which we find pleasure in responsive narratives, Hamlet on the Holodeck offers foundational insights for all in digital cultural studies and game studies. Murray's beloved text is a classic, and the updates continue to keep prescient thinking relevant and fresh, renewing debates about key notions of agency and immersion that are useful to designers, scholars, players, and readers today. -- Mary Flanagan, Sherman Fairchild Distinguished Professor in Digital Humanities, Dartmouth College

About the Author

Janet H. Murray is Ivan Allen College Dean's Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium- Principles of Interaction Design as a Cultural Practice (MIT Press).

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