Introduction 1 Part I: Getting Started with Swift 5 Chapter 1: Setting Up an Xcode Swift Project 7 Chapter 2: Playing in the Playground 39 Chapter 3: Using the Xcode Editing Tools 47 Chapter 4: Creating a Swift App 63 Part II: Introducing Actions 105 Chapter 5: Operating on Data 107 Chapter 6: Using Swift Types 127 Chapter 7: Collecting Objects 153 Chapter 8: Controlling the Flow 175 Chapter 9: Functioning Successfully 191 Part III: Putting Expressions Together 217 Chapter 10: Expressing Yourself 219 Chapter 11: Declaring the Symbols 235 Chapter 12: Initializing and Deinitializing Data 243 Part IV: Using Components and Subcomponents 255 Chapter 13: Expanding Objects with Extensions 257 Chapter 14: Managing Access Control for Your Objects 267 Chapter 15: Building Classes, Structures, and Enumerations 273 Chapter 16: Using Properties, Variables, Outlets, and Actions 287 Chapter 17: Working with Enumerations to Consolidate Values 273 Chapter 18: Using Protocols to Provide Templates for Functionality 313 Chapter 19: Mixing Objective-C and Swift 327 Part V: The Part of Tens 335 Chapter 20: Ten Swift Features That Aren t in Objective-C 337 Chapter 21: Ten Swift Features That Are Not in C 341 Chapter 22: Ten Objective-C Features That Aren t in Swift 345 Index 349
Jesse Feiler is a developer, trainer, and author. A veteran developer on all iOS and OS X products, he is also the author of iOS App Development For Dummies. Jesse is heard regularly on The Roundtable, a program of WAMC Public Radio for the Northeast.
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