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Extreme Worlds
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Table of Contents

Introduction; Part One - Basic Concepts; 1. Tools; 2. Shapes; 3. Perspective; 4. Colour; 5. Process; Part Two - Step Demonstrations; 1. Characters; Humanoid; Alien; Cyborg; 2. Hardware; Spaceship; Land machine; Weapons; 3. Environments; Space; Architecture; Interior; 4. Space Opera; Concept; Design; Characters; Hardware; Environment; Finalising; Index.

About the Author

Francis Tsai is a world-renowned conceptual designer. He was the principal artist for Darkwatch and has worked on many fantasy gaming assignments, including Tomb Raider, Star Trek, The Bourne Identity, Spyhunter 2, Whacked and Myst 3. He also works extensively for major comic publishers including Top Cow and Devil's Due and is a regular contributor to Imagine FX magazine. He lives in San Diego, California. www.teamgt.com

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